The Routing Paradigm - Intergraph Smart 3D - Help

Intergraph Smart 3D Electrical

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English
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Intergraph Smart 3D
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Electrical
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Smart 3D Version
11 (2016)
SmartPlant Foundation / SDx Version
10

The routing process is the same for cableway, cable tray, conduits, cables, and duct banks. The following terms describe the different objects that you might work with during a modeling session:

  • Run - An unordered list of items that make up the routing entity with which you are working. In other words, the length of your cableway from start to finish.

    Leg - A leg is a set of continuously connected features routed in the same direction. You can modify a leg by selecting a straight feature or by using On Same Leg available on the right-click menu. See Get Features Command

  • Feature - An object that comprises part of a routing entity in the model. You are free to move the feature at any time during the design process. Features are designs with intent; that is, you use features to route the entity to suit your model's design. Features include the following:

    • Along-leg feature - A logical object that represents a feature along the leg of a cable way, such as a tee.

    • End feature - An object that represents either end of the routing entity.

    • Straight feature - An object that represents a straight section of the routing entity.

    • Turn feature - An object that composes part of a routing entity in the model. The turn feature represents a change in direction for the routing entity.

    • Transition feature - An object that represents a change of cross-section of the routing entity.

    • Parent feature - An object that represents a feature that includes an additional feature, such as an insulated straight feature.

  • Part - Item selected from a catalog, such as elbows or tees that allow you to turn corners.

  • Port - An open end of a part.

  • Connection - The junction where a port meets the routing entity or another part. The connection can be sealed or unsealed.

  • Connection Item - Items that seal a connection, such as welds or bolts.

  • Boundary connection - A boundary is a port of the terminal object in a select set. Boundaries can exist at line change, run change, branch point, and at split.

The following image displays the relationships between some of these objects: