Animation > Playback/Capture Settings > Key Frame
Sets the behavior for playing the animation of view groups created with the Save and Recall Views command.
Specifies the frames of a named group. This grouping is created using the View > Save and Recall Views command.
Allows the use of partial view settings. Click the Set Up Partial option to define the partial view parameters.
Set Up Partial
Displays the Set Up Partial Key Frame Recall dialog box, which allows you to set parameters controlling the part of the views that you want to see. The partial view settings defined here work only for Main view key frames.
Defines the starting frame of the animation sequence in the specified group. You can type another frame number to start the animation at that frame.
Shows the current key frame being shown during a playback. This field is read only. If the playback is paused, the current frame of the playback remains displayed.
Defines the last frame of the animation sequence in the specified group. You can type another frame number at which to stop the animation.
You can play key frame animations in reverse order by setting the start frame to numbers higher than the end frame. This change is automatically reflected in the Animation Sequencer. The point numbers will be in reverse order from left to right.
When you change the start and end frame numbers, the Key Frame animation path duration changes in the Animation Sequencer, but the Key Frame points do not move. This allows you to see the points that are shown in the animation playback.
Skips the specified interval number of frames. Enter the number of frames to be skipped during playback of a Key Frame animation. For example, if the interval is set to 1, then every frame (1, 2, 3, 4, and so on) is played. If the interval is 2, then every other frame is played (1, 3, 5, 7 and so on). If the interval is 10, then every tenth frame is played (1, 11, 21, 31, and so on). The higher the Skip Interval, though, the more degraded the playback quality.
Options When Running Multiple Animation Types
The options described below enable you to control the start date, and any looping operations of the Key Frame animations as they play along with your other animation types. All animations play automatically and you can use playback settings in the Animation Player or the Animation Sequencer to modify the playback.
These settings are not visually reflected in the Animation Sequencer.
The options below are enabled when you have ScheduleReview or Display Sets animation types selected with Key Frame animations in the Common page of the Playback/Capture Settings dialog box.
Sets the start date and time of the key frame animation. Initially, the start date and time are reset to the earliest and latest times of the selected animation types. This enables the playback to cover the entire animation range of each selected animation type. You can type in the new start date or click the Calendar icon to select a date.
Behavior at end frame
Sets the playback behavior when the animation gets to the last frame.
Stop - Stops the Key Frame animation playback when it plays through. Other animations, if they are selected, continue playing if their end date is further out than the Key Frame animation.
Loops Within - Plays the Key Frame animation continuously. The Key Frame Loops Within option differs from the Loop option on the Animation Player because Loops Within controls only the Key Frame animations. The Animation Player Loop option applies to the entire playback time. Setting your Key Frame animation to Loops Within causes the Key Frame animation to play continuously until the end of the entire animation playback.
Pongs Within - Plays the Key Frame animation forward and backward. This options works similarly to Loops Within. The Key Frame Pongs Within option differs from the Animation Player Pong option because Pongs Within controls only the Key Frame animations. Setting your Key Frame animation to Pongs Within causes the Key Frame animation to play back and forth continuously until the end of the entire animation playback.
Follow the steps below to configure Key Frame animation settings.
Click Animation > Playback/Capture Settings.
Press ALT + 9.
In the Common page:
Select Key Frame as the Animation types section.
Set the Step in days value for the amount of time (Hours:Minutes:Seconds) per step or frame to run the animation.
Set Per seconds for the time spent going from frame to frame. The higher the Per seconds setting, the slower the playback speed.
If you have Display Set or ScheduleReview animations to play at different times in addition to your Key Frame animation, click Set Extents to play all selected animation types. Set Extents does not change the defined length of the animation playback.
Click the Key Frame page and set the following:
The View group to see in the playback. You can only have one Key Frame animation selected and running at one time.
Any Use Partial view settings to define the display for the playback. For more information, see Set Up Partial Key Frame Recall.
For Start frame, enter the frame number to start the animation, and for End, enter the frame number for the last frame in the animation. These settings help define the total animation length, which is calculated by the number of frames between the Start frame and End frame, and Step in Days. For example, a Starts on date of 6/11/2018 8:00:00 am with 60 total frames in the animation, and Step in Days is set to 1 step every 1 minute, then the end date for the animation is one hour from the start time: 6/11/2018 9:00:00 am.
Select the Starts on date to set the start time.
For Skip Interval, set the number of frames to skip over in the animation playback. The Skip Interval rate and the Per seconds setting defines the Key Frame animation playback speed. The higher the Skip Interval, the faster the animation can play, however, the playback quality is degraded.
To record your animations and save them as static images or as an AVI file, click Record. Set options that define the playback size and display. See Record Settings for more information on recording options.
You can also use the Snapshot command (View > Snapshot) to capture static raster images of the animation. See Take a Snapshot.
Your settings are immediately applied.