Tools > Materials > Edit
To use this functionality, you must install the Photo-Realism module.
Creates and edits material definitions. A material definition consists of all the material's display properties: colors and patterns, diffuse and specular reflectance, finish, ambient reflectance, transmittance, refraction, and bump maps. Using the Edit Material dialog box, you can mix colors, define surface characteristics, and select patterns and bump maps to create materials. You can then save the materials in palette files.
When you create new materials, the software stores them in the palette (.pal) files. By saving material definitions in palette files, you can use them again, as needed, on many different models. Several palette files are supplied with Smart Review and can be found in the ..\review\sample\projects\example folder. If you delete or move materials that are used in a model, Smart Review prompts you to provide folders to search in for the missing files when it opens the model.