Coordinate System Ribbon - Intergraph Smart 3D - Help

Intergraph Smart 3D Grids

PPMProductFamily
3D Design and Visualization
PPMProduct
Intergraph Smart 3D
PPMCategory
Help
Version_S3D
11.x(2016)

Sets options for the design coordinate system that you are placing.

Properties

Activates the Coordinate System Properties dialog box. For more information, see Coordinate System Properties Dialog Box.

Origin

Specifies the point from which to move the origin of the design coordinate system in relation to the global coordinate system. The software places a coordinate system triad at the origin when you have defined it. In modify mode, the system prompts you to select a move from point. After you select that move from point, the software prompts you to select a move to point. The triad follows the cursor as you select the move to point.

Move To

Specifies the new location for the coordinate system origin. This option is only available when you are modifying a coordinate system. You can turn off the Exclude Planes options if necessary before selecting the move to point.

Axis Direction

Defines the orientation of the axis. The system uses a point that you define and the origin of the coordinate system to define the orientation of the axis. The coordinate system triad rotates as you are defining the axis direction.

Axis

Specifies the axis that you want to use to define the rotation of the coordinate system that you are placing. You can select the North, South, East, or West axis.

Plane

Specifies the active projection plane. This option is available only when you are modifying a coordinate system and requires that planes currently exist in the coordinate system being modified.

Lock/Unlock Bearing Angle

Turns locking on and off for the bearing angle.

Bearing Angle

Displays or sets the bearing angle for the axis. This box displays the bearing angle defined by the origin and the point that you defined in the Axis Direction box. Valid values are 0 to 90.

System

Specifies the parent system for the design coordinate system that you are creating.

Name

Defines the name of the design coordinate system that you are creating.

Type

Indicates the type of coordinate system to place. Select one of the following options:

  • Grids - Uses East, North, and Elevation to define the three coordinate system axes. Coordinate system can only be rotated with respect to the Elevation axis (Z-axis). Naming rules for the elevation and grid plane names generally use E, N, and EL. Grid lines are placed by default.

  • MHGrids - Uses East, North, and Elevation to define the three coordinate system axes. Coordinate system can be rotated about the East, North, or Elevation axis. Naming rules for the elevation and grid plane names generally use E, N, and EL. Grid lines are placed by default.

  • Ship - Uses X, Y, and Z to define the three coordinate system axes. Naming rules for the elevation (Z) and grid plane names generally use F, L, and D. Grid lines are not placed by default but can be placed if you want.

This option displays only for marine models.

Include Planes

Moves the grid planes with the coordinate system origin. For example, if a grid plane is placed 10 meters east of the coordinate system origin, that grid plane will still be 10 meters east of the origin after the origin is moved 20 meters east. This option is only available in modify mode when you are moving a coordinate system's origin.

Exclude Planes

Leaves the grid planes at their current location and re-calculates the grid planes' relative position to the new location of the coordinate system origin. For example, if a grid plane is placed 10 meters east of the coordinate system origin, and that origin is moved 20 meters east, then the grid plan's location to the origin is re-calculated to be 10 meters west of the origin. This option is only available in modify mode when you are moving a coordinate system's origin.