Surfaces (Geometric Construction Palette Dialog Box) - Intergraph Smart 3D - Help

Intergraph Smart 3D Molded Forms

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3D Design and Visualization
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Intergraph Smart 3D
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Help
Version_S3D
10.1(2014R1)

The following geometric construction interfaces create planar and curved surfaces.

Each command supporting the option displays tabs and interfaces appropriate to the command.

Plane from Coordinate System - Creates a plane normal to an axis of a coordinate system at a given distance from the coordinate system origin. For more information, see Plane from Coordinate System.

Plane by Points - Creates a plane from three points. For more information, see Plane by Points.

Plane by Positions - Creates a plane from three points, either by selecting points or defining point coordinates. For more information, see Plane by Positions.

Plane by Two Points and Normal - Creates a plane passing through two points and normal to a curve. For more information, see Plane by Two Points and Normal.

Surface by Curves - Creates a multi-patch surface faired from a series of cross-section curves. For more information, see Surface by Curves.

Surface by corrugation - Creates a corrugated surface by extruding a corrugation cross-section. For more information, see Surface by Corrugation.

Surface by Surfaces - Creates a single surface from two or more edge-to-edge curves. For more information, see Surface by Curves.

Surface by swage - Creates a swaged surface by extruding a cross-section with a swage pattern and defining the top and bottom locations. For more information, see Surface by Swage.

Surface by Sweeping - Creates a surface from a set of planar cross-section curves and path curves. For more information, see Surface by Sweeping.

The following surface geometric constructions are available by selecting More in the Geometric Construction box of any geometric construction ribbon:

Surface by Blending - Creates a surface from a set of curves while maintaining tangencies with adjacent surfaces. For more information, see Surface by Blending.

Surface by Fillet - Creates a radius surface between two surfaces. For more information, see Surface by Fillet.

Surface with Knuckles - Creates a multi-patch knuckled surface. For more information, see Surface with Knuckles.