Defining Ports on Symbols - Intergraph Smart 3D - Reference Data

Intergraph Smart 3D Reference Data

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English
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Intergraph Smart 3D
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Reference Data
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Reference Data
Smart 3D Version
11 (2016)

Most symbols have at least one port, which is a point on a part that connects to a routed item such as pipe or cable. A port consists of an attachment point and direction, a set of application properties, and a physical geometry depiction. A different class of port is required for each type of routing item. For example, piping requires one type of port, while cable requires another.

Defining Ports

You define ports when you create a symbol and define the geometry of a part. You can create three-dimensional symbols using .NET coding. In .NET, a function specifies the port type, name, attachment point, and attachment vector.

The software places the ports based on the information in the geometry definition file for the part and the reference data for the part. The geometry definition file defines the port type, name, attachment point, and attachment vector. The reference data for the specific part (item of the part class) defines the remainder of the property values for the port.

Modifying Ports

If you want to reposition a port on a part in the model, you must edit the geometry definition in .NET. You should do this task only before any occurrences of the part are placed in the model.

A port is related to the part to which it is attached. When you move the part, the port also moves. When you delete the part, the port is also deleted.