Getting Started with Piping - Intergraph Smart 3D - Help - Hexagon

Intergraph Smart 3D Piping

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English
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Intergraph Smart 3D
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Piping
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Smart 3D Version
13
SmartPlant Foundation / SDx Version
10

The Piping task is used to model distributed pipelines in your model using a point-by-point design method. Using the Piping task, you can create a fully rendered three-dimensional model of the various pipelines in your model. You also can use this task to insert piping components, instruments, and splits during design, and then to spool the pipe. You can start the Piping task by clicking Tasks > Piping.

Modeling of pipelines is aided by the piping specification, which limits and sometimes automatically selects piping parts. Within a particular design context or pipeline service, the specification author makes decisions in advance relating to both allowed parts and requirements for the parts that might be used in that service. Limiting the selection of parts through the use of a piping specification helps the designer by eliminating the need to make decisions related to applicability, cost, procurement, and safety of particular parts within particular pipeline services.

Part selection is further aided through the provision of rules regarding the usage of particular types of parts in particular design situations. The piping specification contains a grouping of piping materials classes that define the requirements, characteristics, and behavior of the piping commodities for a specific service. See the Piping Reference Data Help or the Catalog Help for information about piping reference data and piping specifications.

A Smart 3D design object can be either a native object or a Smart Interop Object (SIO). Any specific differences are described in context. Both native objects and SIOs are referred to generically as "objects" throughout the help.

Before you start modeling, there are some relationships and concepts that you need to know.

Piping Systems

Piping systems orgainize pipelines in your model. You can create piping systems based on the area where the pipelines are located, by what the pipelines carry, by the piping designer who models the pipelines, or by any other method that you choose. Piping systems are just a way to group objects. You can create piping systems in the Systems and Specifications task.

Pipelines

Pipelines orgainize pipe runs in your model and are created in the Systems and Specifications task. You are not restricted to piping systems when creating pipelines. You can create pipelines under any previously created system. When you create a pipeline, you should define a fluid requirement and a fluid type.

Pipe Runs

A pipe run is a connected series of pipe features that normally have the same nominal piping diameter (NPD) and flow direction, and are normally governed by the same pipe specification. All pipe features belong to a pipe run. One or more pipe runs make up a pipeline.

Pipe Features

When you route a pipe run, you place features defining high-level design information as you progress. The software automatically selects the specific parts based on the pipe specification of the pipe run. Think of features as logical collections of parts driven by the pipe specification. There are several basic features: straight, turn, branch, end, run change, split, and along leg component.

Pipe specifications are defined in the piping reference data. You can create and customize the pipe specifications to suit your needs. See the Piping Reference Data Help.

Pipe Parts

Parts are the physical components that compose a feature and are generally selected by the software. For example, flanges, gaskets, and the gate valve itself are parts that compose the gate valve feature. In special situations where the pipe specification does not select the part that you want, you can override the part selection by explicitly selecting the part from the catalog. While this part does not follow the piping specification defined for the pipe run, the part still belongs to only that pipe run.

Pipe Ports

Ports are the connection points on the pipe parts.

Connections

Connections define how the pipe ports connect to one another.

Pipe Leg

A leg is a set of continuously connected features routed in the same direction. You can modify a leg by selecting a straight feature or by using On Same Leg available on the right-click menu. See Get Features Command

Boundary

A boundary is a port of the terminal object in a select set. Boundaries can exist at line change, run change, branch point, and at split. In the following example the pipeline has four boundaries: