Moving Pipe Objects - Intergraph Smart 3D - Help - Hexagon

Intergraph Smart 3D Piping

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Intergraph Smart 3D
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Piping
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Smart 3D Version
13.1
SmartPlant Foundation / SDx Version
10

Moving pipe objects NAVIGATION

You can move route objects by selecting one or more features using the Move Command on the main ribbon bar, or using the Move From and Move To  commands on the modify feature ribbon bar. We recommend that you use Move to move large sections of network to maintain the connectivity. Use Move From and Move To to move a feature.

  • You can only move a route object if (1) you have Full Control or Write access to the permission group in which the object belongs, and (2) the object's Approval Status is Working.

By moving the piping features, you can alter the route of the pipe, connection points, or component placement. You can also precisely locate each feature in the layout of your piping systems.

You can move the following features:

Straight Features

  • Moving a straight feature moves the entire leg to which the feature is connected.

  • The move direction is always perpendicular to the axis of the straight feature.

  • A branch feature connected to the moved leg maintains its original angle.

  • Movement stops when parts on the associated leg overlap, or when the parts overlap with adjacent parts on connected legs.

  • Moving a constrained leg beyond the fitting-to-fitting connection, results in a horizontal flip, as shown in the graphic.

  • As long as the end of the leg connected to the equipment nozzle is in the same plane as the turn or branch, the leg moves and shrinks—if the logically connected end feature is not overlapping another feature on the leg.

To move straight features, select one of the orientation handles that the software displays at the ends of the straight feature. This is the move-from point. The orientation handles allow you to move the pipe in relation to the edge of the pipe instead of the pipe centerline. For example, use the orientation handles to align the bottom of pipe with the top of a beam. The ability to select orientation handles is controlled by the Key point setting on the Tools > Options > SmartSketch 3D Tab. Unless you need orientation handles, we recommend that you keep them turned off as they can sometimes interfere with selecting the pipe end feature.

Turn Features

  • If you move a turn to a position where the two adjacent legs are collinear (that is, the turn reaches 180 degrees), the software deletes the turn.

  • The turn stops moving when it starts to overlap with an adjacent along-leg feature.

  • If neither angle 2 or 3 is locked, the move is along the bisector. If angle 2 or 3 is locked, the move is along the other leg.

End Features

  • Moving the end feature changes the length of the straight feature.

  • Moving the end feature changes the topology of the turn feature or the branch feature if it is connected to another leg. The default motion plane is the connected turn feature or along leg feature.

  • You cannot move an end feature connected to a nozzle.

  • You cannot move the end feature past the point where the straight feature length becomes zero, such as the point where an end feature touches a nozzle or a free port of another feature.

  • For non-branching situations, if you move or paste an end feature within ¼ inch (6.35 mm) of another end feature, the software automatically connects the two end features. This automatic connection works for both flange and butt-weld connections. Note that the software will lengthen or shorten the pipe length to make the connection.

Branch Features

  • If the branch and header are in the motion plane, the branch feature moves along the branch leg.

  • If the branch and header are not in the motion plane, the end of the branch leg and the branch feature move to keep the branch angle constant.

  • You can move the branch feature along the associated straight feature. As you move the feature, the software displays the angle between the branch feature and the branch leg.

Along Leg Features

  • You can move along leg features along the pipe on which you placed them. The software prevents you from moving the along-leg feature past the end of the pipe or to a position that would cause parts to overlap.

  • Along-leg features that are not branches, such as valves and flanges, maintain a position at a constant distance from the fixed end of the leg.

  • If along-leg features such as a flange or an elbow are located at an open end of the pipe, you can move them using Move Command . You do not need to select the end feature to move.

You can move features only after you finish routing a pipe run and placing components. Modify commands are not available until you complete routing or placement. You can complete a feature move by right-clicking or by pressing Esc.

Pipe Leg

A leg is a set of continuously connected features routed in the same direction. A free leg has an open end and does not have a straight feature.

You can move an entire leg and maintain connectivity by moving any straight feature on that leg. Use the Move Command command to move the straight feature. If the leg does not have a straight feature, use Get Features Command > On Same Leg on the right-click menu to select the leg.

With the route selection commands, you can select any section of route network by selecting any associated straight feature, along-leg feature, or end feature.

Example - Moving Leg 2 Up

1

Leg 1

Legs 3 and 4 do not have straight features and have open ends. When you move leg 2 up using the straight feature as shown in the graphic, the software also moves legs 3 and 4 because they are free legs.

In general, the software moves drains (leg 4) and an open-ended fitting-to-fitting pipe section (leg 3) without stretching or shrinking.

Leg 1 shrinks and leg 5 stretches to maintain connectivity because they are not free legs.

2

Leg 2

3

Leg 3 - Free leg

4

Leg 4 - Free leg

5

Leg 5

6

Leg 6

Example - Moving Leg 2 Down

1

Leg 1

Legs 3 and 4 are free legs because they do not have straight features but have open ends.

When you move leg 2 down using the straight feature as shown in the graphic, the software also moves the connected legs 3 and 4.

In general, the software moves drains (leg 4) and an open-ended fitting-to-fitting pipe section (leg 3) without stretching or shrinking.

Legs 1 and 5 stretch. The software flips the leg 5 elbow if you move past the elbow to maintain connectivity.

2

Leg 2

3

Leg 3 - Free leg

4

Leg 4 - Free leg

5

Leg 5

6

Leg 6

Example - Moving Legs 2 and 6 Up

1

Leg 1

Legs 3 and 4 do not have straight features and have open ends.

When you move legs 2 and 6 using the straight features as shown in the graphic, the software also moves the connected legs 3, 4, and 5.

Leg 1 shrinks to maintain the connectivity because it is not a free leg.

2

Leg 2

3

Leg 3 - Free leg

4

Leg 4 - Free leg

5

Leg 5

6

Leg 6

Example - Moving Legs 2 and 6 Horizontally

1

Leg 1

Legs 3 and 4 are free legs because they do not have straight features but have open ends.

When you move legs 1, 2, and 6 using the straight features on the legs as shown in the graphic, the software also moves connected legs 3, 4, and 5.

Leg 7 stretches to maintain the connectivity because it is not a free leg.

2

Leg 2

3

Leg 3 - Free leg

4

Leg 4 - Free leg

5

Leg 5

6

Leg 6

7

Leg 7

Tagged Components

The software does not replace components with a TAG when re-computing a run after a move operation. Components such as elbows and tees should not have a TAG because it prevents the software from replacing them when needed during the re-compute.

Boundary Connections

When you move pipe runs at boundary connections, the software modifies the associated piping network. See Moving at Boundary Connections.

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