Joints - Intergraph Smart 3D - Reference Data - Hexagon PPM

Intergraph Smart 3D Hangers and Supports Reference Data

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Intergraph Smart 3D
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Hangers and Supports
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Reference Data
Smart 3D Version
13.1
Standard Database for Smart Reference Data Version
2020 (12.0)

Constraints used between part symbols frequently model the mechanical attachment techniques used to connect the parts. These parts interact in a limited number of ways. The interaction of these part ports, the way in which each part can move with respect to the other part, is defined by joints.

In three-dimensional space, there are six degrees of freedom: X, Y, Z, RX, RY, and RZ. A joint restricts the motion of parts with respect to each other in one or more of these degrees of freedom. By using joints, you do not have to specify individual constraints. However, you do need to specify the joint type, the part ports to join, and the required port geometry. For example, for the revolute joint shown, you need to specify the joint type (revolute), the pipe and turnbuckle ports to join, and the port axis of rotation for the joint (X-axis).

You can define more than one joint per port connection as long as the joints do not conflict with one another.

Some common joints are shown in the pictures below.

Revolute Joint

Cylindrical Joint

Prismatic Joint

Planar Slot Joint

Plane Joint

Translation Joint

PointOnAxis Joint

PointOnAxis Joint

GlobalAxisAligned Joint

Rigid Joint

PointOnPlane Joint

Rigid Joint

PointOnPlane Joint

The next table lists joint and coupling types along with the associated degrees of freedom and a description of each joint.

Joint or Coupling Type



Input Geometry


Associated
Offset


Translational
DOF


Rotational
DOF



Description

Revolute

1) Axis

2) Origin (implied)

1) No

2) No

0

1

Objects spin about provided axis but do not translate.

Planar

Plane

Yes

2

1

Objects free to rotate and translate while provided planes remain flush.

Translation

1) Plane

2) Axis (in specified plane)

1) Yes

2) No

2

0

Objects may translate but NOT rotate while provided planes remain flush.

Prismatic

1) Plane

2) Axis (in specified plane)

1) Yes

2) Yes

1

0

Objects may slide along provided axis but NOT rotate about the axis.

Rigid

1) Plane

2) Axis (in specified plane)

3) Origin (implied)

1) Yes

2) Yes

3) Yes

0

0

Objects are rigidly fixed relative to each other.

Angular Rigid

1) Plane

2) Offset

3) Rotation

1) Yes

2) Yes

3) Yes

0

0

Objects are rigidly fixed relative to each other at a specified angle.

Spherical

Origin (implied)

No

0

3

Object origins remain in contact with each other while objects are free to spin.

Cylindrical

Axis

Yes

1

1

Objects are free to spin about and translate along provided axis.

Planar Slot

1) Plane

2) Axis (one object only)

1) Yes

2) Yes

1

1

While provided planes remain flush, the first point is on an axis of the second port.

GlobalAxisAligned

Axis/Plane (one object, world Y- axis implied for other)

No

n/a

n/a

Axis is made parallel to vertical axis; plane is forced to contain vertical axis.

PointOnPlane

1) Port Origin
2) Plane or axis

1) No
2) No

1 DOF) if Geometry Type is an Axis.
2 DOF) if Geometry Type is a Plane.

3 DOF

The Origin of geometry 1 is located on geometry 2. It can translate and rotate as long as the origin remains on geometry 2.  When using the Configuration Index Calculator, Geometry Type A refers to Input Geometry 2.

See Also

Part Ports
Reference Ports
Constraints
SupportJoints Sheet